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Urban legend in limbo
Urban legend in limbo









The spell cards and the boss themes are also given fanciful names that hint at the character's backstory and personality. The games focus more on the bosses than the stages, with each stage boss of each game being a colorful character given their own musical theme and trademark bullet patterns, each distinct boss phase known both in-universe and out as a "spell card".

#Urban legend in limbo series

Gameplay-wise, the main series games are vertical scrolling shooters divided into 6 stages, with a bonus Extra stage unlocked after beating the main game without continues.

urban legend in limbo

Despite the dark insinuations of some characters' backstories and origins, and the stakes of some incidents, battles in-universe are more akin to fair-sportsmanship duels that prioritize beauty over efficiency, and the villains of most games run on White-and-Grey Morality. After beating up several tangentially-involved bystanders in the early stages of each game, they eventually discover the person or parties responsible for the incident and trounce them and their friends or Battle Butlers when all's said and done, many of them show up uninvited to drink tea or attend afterparties with the protagonists, and quite a few go on to become friends, acquaintances, or even playable allies in future games. In any case, the duty of resolving said incidents falls onto the shoulders of main protagonist Miko Reimu Hakurei, her best friend Marisa Kirisame, and typically one or two other recurring characters per installment.

urban legend in limbo

Most main games in the series revolve around an "incident" that occurs, ranging from harmless curiosities like flying ships, to concerning events such as land-smothering mists, to threats to Gensokyo itself like otherworldly invasions.

urban legend in limbo

Although much of Gensokyo reflects an antiquated Japanese society, most games in the series take place in the real-life year of their release, with a steady continuity and the gradual introduction of more Outside World technology and concepts as the years go on. Created in response to the waning belief in such entities by modern humans and the advancement of technology, Gensokyo was (mostly) isolated from the outside world by a boundary of fantasy and common sense in the 1800s, creating a region where humans and youkai live in delicate balance to maintain co-existence. The basic story of the setting is set in the land of Gensokyo, a Fantastic Nature Reserve hidden in the mountains of Japan, and the various humans, youkai, gods, and other mythological creatures living there. Some fans call him Kannushi (Head Priest), though. It's also outstanding in that despite the name "Team Shanghai Alice", the entirety of the main games, including the sprite graphics, 3D graphics, character portraits, dialogue, story, music composition, programming, bullet-patterns, and concept, are all done by one guy, known as "ZUN." note His real name is Jun'ya Oota.

urban legend in limbo

It is most famous for its high difficulty level involving intricate bullet patterns, and that instead of having spaceships and warfare vehicles, it has girls in frilly dresses: nearly every character is a Little Miss Badass, Cute Monster Girl, or Cute Witch, and wears some degree of Lolita clothing. Touhou Project ("Touhou", 東方, meaning Eastern or Oriental, pronounced "Toh Hoh", the same way as the film studio Toho), commonly referred to as just Touhou, is a series of doujin vertical-scrolling Shoot 'em ups in the Bullet Hell and Cute 'em Up subgenres, developed by Team Shanghai Alice.









Urban legend in limbo